🎮 Greener Pastures – Game Concept
A permadeath historical escape sim set in 16th-century France.
The world is constant. You are not.
🔥 Premise
You are a lowborn in war-torn, factionalized France during the Wars of Religion. Bound by class, faith, and feudal law, you must carefully earn trust, gather knowledge, and prepare for your escape — all without revealing your intent. If you die, your story is erased. But the world remembers.
🎯 Core Design Pillars
Pillar | Description |
---|---|
No Savepoints | Death = total loss. No reloading. |
No Character Progression | No XP, no perks, no legacy. Each run is fresh. |
World is Constant | Geography, key NPCs, power structures never change. |
Player Progression Only | The only thing that improves is you. |
Social Stealth > Combat | Navigating people and systems is more important than weapons. |
Navigation is Diegetic | No minimap. Use a compass, landmarks, and parchment maps. |
Factions and Bias Matter | Religion, accent, appearance, and class shape every interaction. |
🧠 The Living Constant System
Feature | Persistent | Player Impact |
---|---|---|
World geography | ✅ | Learnable across runs |
NPC personalities | ✅ | Consistent, must be discovered |
Political structure | ✅ | Factions behave in stable, systemic ways |
Player character | ❌ | Always a new life |
Game knowledge | ❌ (in-world) / ✅ (player mind) | Use your real memory to adapt |
Tools/maps/items | ❌ | Must be re-earned every time |
🧩 "The game doesn’t get easier — you get wiser."
🧭 Example Mechanic: The Merchant in Orléans
- Always anti-Huguenot
- May report you if you:
- Mention Protestant ties
- Come from Béarn
- But may help you if:
- You pose as Catholic
- Aid his finances indirectly
- Reference his son's death tactfully
He never changes. But you do.
📒 Codex System (Out-of-Game)
You maintain a player codex across runs:
- Not an in-game feature — a real-world notebook or menu tab
- Allows you to track:
- NPC biases
- Safe routes
- Forgery methods
- Political dynamics
Example:
Orléans merchant: Anti-Huguenot. Mentioned a wine shipment in Perigueux once — may fund smugglers if drunk.
Northern pass: Iced over until late spring.
Stableboy in Limoges: Carries permit forms in saddlebag — potential courier disguise path.
🧨 Failure States
Outcome | Consequence |
---|---|
Caught trespassing | Lose reputation / access |
Jailed | Lose items, delay escape |
Betrayed | Exiled or permanently marked |
Death | Game over. Restart from scratch. |
🧰 Gameplay Loop
- Begin life in random town/class/religion
- Build relationships and gather tools/knowledge
- Scout routes, learn factions, forge identity
- Plan your moment — and vanish
Every choice echoes. Every interaction matters.
There are no retries.
Only greener pastures, if you can reach them.