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5 docs tagged with "event-design"

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Immersion Immunity Rule

A design law for protecting keystone experiences in immersive systems by removing behaviors that trivialize, overexpose, or accelerate them.

The Pull of Tomorrow

A guide to designing events with social gravity, emotional momentum, and a reason to wake up early—even after a late night.

The Three-Layer Model of Event Dynamics

A framework for understanding why most adult events fall flat — and how to design ones that actually work. From opt-in attendance to engineered stakes and fail-safe mechanics.

Vendors Are Extensions of the Organizers

Vendors are not neutral. Every booth is a design decision that affects the social energy of your event. Hold vendors to the same experiential standards as the organizing team.